![]() ![]() It's not unbalanced really, just something that's a bit tough if you're the type to use certain strategies consistently in fact I'd say it's actually one of the easier bosses to beat once you have a grasp of what you're doing. So either buff the others or nerf just this one. However I think it's too strong for a LV1 Boss, at least when compared to the other Lv1 ones. Originally posted by Micgoo:Okay, I get it. This boss is terribly unbalanced right now. I beat the Necromancer rather easily and didn't expect the hag to be "that" much stronger.and annoying. That's equivalent to a boss healing 14 damage every 2 hits you land.) *Also, think about it carefully, the cauldron draws at least some of your firepower but then infinitely regenerates. (I had a member with 41 hp and it deals 4 hp per action to him, so that's 16 damage every single turn, if I freed him then that means I have done little to no damage to the hag.) *The cauldron actually deals percentage damage so it's so BS that I can't even hope the tank is grabbed. Maybe the boss itself is comparable in numbers if you allow all bosses to do maximum potential damage, however keep in mind that there's almost no avoiding the hag's damage and we have a significant handicap. So that's 25% of my utility/damage instanly gone. I also cannot bring two position 3/4 members because well. The Hag? Well I get position screwed and attrition-like healing doesn't work. It's just a tougher fight with resurrecting minions. Take Necromancer as an example, I can stun/manage the summons fairly easily and can heal, plus my member order doesn't really change.
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